The owner of the game Studio Tango Gameworks Shinji Mikami said that the work on the next title-GhostWire: Tokyo-was the longest in his career. He said this in an interview with IGN journalists.

GhostWire: Tokyo-action with horror elements, which was first presented at E3 2019. According to Shinji Mikami, the original idea belongs to game designer Ikumi Nakamura — she worked on it with a small team of five people for six months. Later, the staff was expanded to ten employees, who took several years of planning before starting full-fledged work on the project.
Nakamura presented GhostWire: Tokyo at E3 in June 2019, but left Tango Gameworks a few months later. The reasons for her departure are still unknown. Shinji Mikami said that he joined the work on the title in early 2019. As the head of the Studio, he trusts the development of the game Director, but often involved in the process as a consultant, “to make the game more fun.”
In the same interview, Mikami said that in the original version of Resident Evil 4, about 40% of the content was cut from the location in the castle. There were many open locations and closed doors, but the game designer decided that this was a boring area, so it was abandoned.
The game designer also commented on the “tank control” that was present in almost all parts of Resident Evil. According to Mikami, it added to his horror atmosphere of fear, because the player could not immediately see where the opponents are. However, the game designer still admitted that this control scheme was not optimal, which is why it was later abandoned.
Shinji Mikami is one of the most famous Japanese developers and Creator of the survival horror genre. It was he who came up with the Resident Evil franchise and helped Capcom become the leading Studio in this genre. You can read about the career of Mikami and other famous Japanese game designers in our article.
GhostWire: Tokyo doesn’t even have an approximate release date yet. Vice President of Bethesda-it is the publisher of the project-Pete Heinz said that the game was planned to be shown again at E3 2020, but due to the cancellation of the exhibition, no new demonstration dates were reported.